About Animation Creation And Direction

The objective of the Animation Creation and Direction course is not only to make the student a skilled Animator but also to introduce to them all aspects of animation filmmaking. At Roopkala Kendro the students learn the basics of Animation filmmaking, from pre-production to post-production. Apart from 2D Classical and 3D Digital Animation, students get the opportunity to explore other experimental forms of Animation like cut-out, clay etc.

This two-year academic programme is designed to introduce students to the concepts of 2D Classical Animation. In this phase the students learn Character Design, Shot division, Storyboard making, Principles of Animation etc. The 3D Animation part is designed to introduce students to the concepts of 3D computer-based modelling and animation utilising the high-end computer workstations. The emphasis of the programme is on learning the software tools for problem solving and creating finished portfolio projects using animation software. Another aspect of the course is to explore the software tools used to create visual effects and issues involved in combining these effects with live-action footage. We also encourage the students to create experimental cut-out and clay animation films using their own designs. Our diploma Animation film focuses primarily on animating characters for film and television production. Software taught in this course include Maya/Blender, After Effects, Photoshop, Premiere Pro, Adobe Animate etc. Students are also introduced to Blue screen filming and lighting techniques.

Guest Faculties include:

  • Suddhasattwa Basu
  • Gautam Chakraborty
  • Indranil Roy Chowdhury
  • Arpita Pradhan
  • Kuntal Ganguly
  • Kamal Naskar
  • Sushanta Mondal
  • Debasish Deb
  • Amit Kumer Bagchi
  • Pradipto Bhattacharya

Animation Class with Samir Sarkar

Course Objective

An animation course, is not just a place to learn software—it is a vibrant creative ecosystem where art meets technology, and where students are molded into versatile professionals ready to shape the future of visual storytelling.

To Foster Creative Expression:

  • Encourage Original Thinking: The school aims to cultivate a student’s unique artistic voice and creative storytelling abilities.
  • Promote Innovation: Students are motivated to experiment with new ideas, styles, and animation techniques.
  • Visual Literacy: Emphasis is placed on developing the ability to communicate stories and concepts visually through drawing, motion, and design.

To Impart Technical Proficiency:

  • Hands-on Software Training: Instruction in industry-standard tools.
  • Production Pipeline Knowledge: Understanding the complete animation process—from concept development, scripting, storyboarding, layout, animation, rendering to post-production.
  • Problem-Solving Skills: Training students to troubleshoot and optimize technical challenges during animation production.

To Provide Industry-Relevant Education:

  • Professional Mentorship: Courses guided or supported by working professionals. Portfolio Development: Students graduate with a strong showreel and professional portfolio to showcase their abilities to employers.

To Encourage Collaborative Work:

  • Team-Based Projects: Students participate in group assignments that simulate real-world studio environments.

To Build Strong Storytelling and Narrative Skills:

  • Understanding Narrative Structure: Emphasis on scriptwriting, storyboarding, and character development.
  • Cultural and Emotional Depth: Encouraging storytelling that resonates emotionally and reflects diverse cultures and experiences.

To Develop Critical and Analytical Thinking:

  • Art and Design Theory: Courses include film analysis, art history, and visual aesthetics to build intellectual depth.
  • Self and Peer Evaluation: Students learn to critique their own work and others’ constructively to refine their artistic judgment.

Course Duration

2 Years Divided into 4 Semesters.

Total No. of Seats

13

Eligibility Criteria

  • Graduation or Equivalent.
  • Basic drawing and computer skill is preferred.
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Course Facilities

The animation department is equipped with a comprehensive range of facilities designed to support every stage of the animation process. The Drawing and Pre-Production Studios are furnished with light boxes, easels, and a variety of sketching materials, providing ample space for life drawing, character design, and storyboard development. A dedicated traditional art studio allows students to strengthen their foundational skills through hands-on practice using classical techniques. The institute also houses labs for both 2D and 3D animation. Stop-motion animation facilities are also available. A reference library offers a collection of anatomy books, animation art books, comics, and design guides to inspire and inform students. Additionally, the film screening room serves as a space for viewing animation classics, student work, and film analysis sessions, enhancing visual literacy and storytelling techniques. For post-production, the editing and compositing facilities for video editing and visual effects, enabling students to refine and finalize their projects to industry standards.

Gautam Ghose with Sergio

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